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Analytics for games, in development

Target Q4 2026

BirdHouse Analytics is in development and is not available yet. We’re building event tracking, retention, and player behavior analysis for game teams, with cost efficiency, real-time data, and customizable dashboards as design goals. Join the waitlist and tell us about your project.

A silent recording of a dashboard design prototype that uses invented sample data. The dashboard opens in edit mode. A widget is added, resized, and moved into place, then the updated layout is saved.

What we’re building.

Analytics is meant to help developers understand their game and decide what to improve next, without needing specialist knowledge. It is in development; these are goals we’re building toward, not features you can use today.

Cost-efficient analytics

Our goal is to keep analytics affordable as your game grows. Pricing has not been announced.

Real-time data

We’re working toward data that updates as events arrive, so you can spot changes in player activity sooner. We have not committed to a freshness figure.

A dashboard you can make your own

We’re designing a dashboard where you choose the metrics, charts, and layouts that matter to your game.

Insights that guide your next step

Planned event, retention, and player behavior analysis aimed at practical questions: where do players get stuck, what brings them back, and what should you build or improve next?

What exists today.

Nothing in Analytics is available to use yet. The preview above is a design recording with sample data.

  • No SDK or event API. Nothing has been published for sending events.
  • No engine or Roblox integration. Supported platforms have not been announced.
  • No reports or dashboards. The preview shows design direction, not a working product.
  • A waitlist. Join it for availability updates. You can say what you need to measure in the form’s optional notes.

Planning your instrumentation now? Our guide to analytics events for multiplayer games is vendor-neutral and applies to any analytics tool.

Part of the live ops suite.

BirdHouse is expanding beyond Matchmaking. Analytics is planned alongside tools for configuration and experimentation.

Planned tools for managing feature flags (FFlags) and configuration values across project environments.

Join the configuration waitlist

Planned tools for comparing project variants and understanding their effects on player behavior.

Join the Experiments waitlist

Interested in all of these? Join the waitlists

Questions

When will Analytics be available?

Analytics is in development with a target of Q4 2026. Join the waitlist for availability updates. This is a target, not a confirmed release date.

Is there an Analytics SDK or a Roblox integration?

Not yet. No Analytics SDK, event API, or engine integration has been published, and supported platforms have not been announced. When you join the waitlist, you can say what you build with in the form’s optional notes.

Do I need to use Matchmaking?

You can join the Analytics waitlist on its own; you do not need to apply for Matchmaking access.

When are flags and experiments planned?

Feature flags and configuration target Q1 2027; experiments target Q1 2027. Both are planned, and you can join either waitlist.

Can I read the integration docs?

Analytics documentation is not yet available. The current documentation covers Matchmaking, and a vendor-neutral guide covers which analytics events to plan for a multiplayer game.

Interested in Analytics?

Join the waitlist for availability updates and tell us about your project. The form asks for your email, project name, team size, and approximate usage.

Join the waitlist Explore Matchmaking